Software Engineer II
Company: Disney Entertainment & ESPN Technology
Location: Glendale
Posted on: September 4, 2024
Job Description:
Disney Entertainment & ESPN TechnologyOn any given day at Disney
Entertainment & ESPN Technology, were reimagining ways to create
magical viewing experiences for the worlds most beloved stories
while also transforming Disneys media business for the future.
Whether thats evolving our streaming and digital products in new
and immersive ways, powering worldwide advertising and distribution
to maximize flexibility and efficiency, or delivering Disneys
unmatched entertainment and sports content, every day is a moment
to make a difference to partners and to hundreds of millions of
people around the world.A few reasons why we think youd love
working for Disney Entertainment & ESPN Technology
- Building the future of Disneys media business: DE&E
Technologists are designing and building the infrastructure that
will power Disneys media, advertising, and distribution businesses
for years to come.
- Reach & Scale: The products and platforms this group builds and
operates delight millions of consumers every minute of every day
from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and
ESPN+, and much more.
- Innovation: We develop and execute groundbreaking products and
techniques that shape industry norms and enhance how audiences
experience sports, entertainment & news.As part of the Living Room
Devices, Native Client Platform Rust Client Application Engineering
Team, you will help us push the boundaries of what is possible on
some of the most interesting 10-foot devices in the marketplace!
Youll be part of the team that builds our Direct-to-Consumer client
apps, such as Disney+, Star+, ESPN and Hulu on a wide range of
devices supported by our Native Client Platform. Best of all, youll
get to build these apps in Rust!Were looking for a Senior Software
Engineer who has experience in Rust and comes from a C/C++
background, who knows how to write cross platform code, and is
ready to push the boundaries of UX on our custom in-house runtime
to provide the best app experiences for our viewers on devices
across the varying spectrum from set-top boxes to modern game
consoles.Responsibilities:
- Bring journey-level native engineering skills to be a critical
member of a team of engineers responsible for building our client
application experiences in Rust.
- Contribute to the development of new application features from
on-boarding to browse UI/UX experiences, analytics, video playback
UI/UX and much more. If you see it on screen, youll likely have a
chance to work on it in code.
- Work with hardware manufacturing partners to vet new hardware
from a client application perspective.
- Collaborate closely with our Native Client Platform Core
engineering team, services engineering teams and product owners to
help understand and explain device limitations and
requirements.Basic Qualifications:
- Candidates should have 3+ years of C/C++ experience on embedded
systems and/or writing portable multi-platform code, with 1-2+
years of personal or professional Rust experience.
- Understanding of various chip architectures and what features
they support.
- Experience using build runners / compilation tools for
multi-platform projects.
- Bachelors degree in computer science, Information Systems,
Software, Electrical or Electronics Engineering, or comparable
field of study, and/or equivalent work experiencePreferred
Qualifications:
- Experience working on user interface-level code with knowledge
of common patterns, architectures and approaches to present a data
driven UX to viewers.
- Familiarity with set-top box development and specialized SoCs
from manufacturers like Broadcom, MediaTek, SigmaTel, etc.
- Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal,
etc.
- Cross device dependency management
- Game engines and game engine technologies
- Internals of browser technology such as Webkit, WPE, Chromium,
Cobalt#DisneyTech
The hiring range for this position in San Francisco, California is
$123,400 - $165,400 per year, and in Bristol, Connecticut, Seattle,
Washington and New York City is $118,000 - $158,200 per year and in
Glendale, California is $112,600 - $151,000 per year. The base pay
actually offered will take into account internal equity and also
may vary depending on the candidates geographic region, job-related
knowledge, skills, and experience among other factors. A bonus
and/or long-term incentive units may be provided as part of the
compensation package, in addition to the full range of medical,
financial, and/or other benefits, dependent on the level and
position offered.Required
Keywords: Disney Entertainment & ESPN Technology, Glendale , Software Engineer II, IT / Software / Systems , Glendale, Arizona
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