Lead Software Engineer - Swift
Company: Disney Entertainment and ESPN Product & Techno
Location: Glendale
Posted on: February 2, 2026
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Job Description:
Job Description About the Business Technology is at the heart of
Disney’s past, present, and future. Disney Entertainment and ESPN
Product & Technology is a global organization of engineers, product
developers, designers, technologists, data scientists, and more –
all working to build and advance the technological backbone for
Disney’s media business globally. The team marries technology with
creativity to build world-class products, enhance storytelling, and
drive velocity, innovation, and scalability for our businesses. We
are Storytellers and Innovators. Creators and Builders.
Entertainers and Engineers. We work with every part of The Walt
Disney Company’s media portfolio to advance the technological
foundation and consumer media touch points serving millions of
people around the world. Here are a few reasons why we think you’d
love working here: - Building the future of Disney’s media: Our
Technologists are designing and building the products and platforms
that will power our media, advertising, and distribution businesses
for years to come. - Reach, Scale & Impact: More than ever,
Disney’s technology and products serve as a signature doorway for
fans' connections with the company’s brands and stories. Disney.
Hulu. ESPN. ABC. ABC News…and many more. These products and brands
– and the unmatched stories, storytellers, and events they carry –
matter to millions of people globally. - Innovation: We develop and
implement groundbreaking products and techniques that shape
industry norms, and solve complex and distinctive technical
problems. Product Engineering is a unified team responsible for the
engineering of Disney Entertainment & ESPN digital and streaming
products and platforms. This includes product engineering, media
engineering, quality assurance, engineering behind personalization,
commerce, lifecycle, and identity. The Apple Application Player
Engineering team builds the software and systems that provide the
best possible playback experience to our viewers. Job Summary: The
Apple Application Player Engineering team is seeking someone who
can fill the role of Lead Software Engineer to create a feature
rich standard streaming media playback library on Apple devices.
Our intention is to design and develop a layered architecture for
media playback which can span all the Disney direct-to-consumer
brands like Disney, ESPN, and Hulu. Your focus will be on
collaborating with media playback teams on other platforms to
ensure a consistent software architecture which delivers a
best-in-class streaming experience for your viewers while providing
a foundation for media playback innovation at Disney. This is a
hands-on engineering position for the Apple Ecosystem in
Objective-C/SWIFT. Based on your experience, you will work with a
cross-functional team of Product Managers, Designers, Engineers,
Web Developers, and Content Creators to conceptualize and develop
solutions that are shared across all Disney experiences. You are a
person who enjoys working with other teams and technologies to
understand their constraints. You enjoy the challenges presented by
difficult problems and take pride in finding solutions which
successfully thread the needle between design constraints,
technical constraints, and the end experience of your users. You
foster trust, approach problems with empathy and respect, and
embrace creativity. Responsibilities: - Design and implement
solutions in collaboration with team members for new features which
integrate with various Disney media services and back-ends. -
Collaborative API design with peer teams on the back-end as well as
front-end teams which depend on our libraries. - Research and
development for media playback experiences, integration, and
testing. - Participate in project estimation and resource planning.
- Ability to collaborate in a small, productive development team as
well as the larger engineering organization. - Troubleshoot and
resolve issues, problems, and errors encountered across our various
platforms. - Ability to collaborate within a small, productive
development team as well as work independently. Basic
Qualifications: - Minimum of 7 years of relevant software
engineering experience - Bachelor’s or Master's Degree in Computer
Science, Information Systems, Software, Electrical or Electronics
Engineering, or comparable field of study and/or equivalent work
experience - Able to demonstrate experience in the full lifecycle
of software development. Early stage, maintenance, and end of life.
- Experience in Swift or SwiftUI - Knowledgeable with programming
paradigms including Object Oriented and Reactive. - Understanding
of iOS/TVOS app development lifecycle. - Experience in Object
Oriented Programming. - Write efficient, reliable, and maintainable
code whether implementing improvements, user-facing features, or
fixing defects – through collaboration with senior team members. -
Experience with unit test frameworks and continuous integration
systems - Strong verbal and written communication skills -
Motivated self-starter with the ability to learn and adapt to new
technologies. Preferred Qualifications: - Experience with
AVFoundation and its ecosystem - Experience with streaming
technologies including HLS, MPEG-DASH, Transport Stream, and CMAF -
Experience developing applications in all Apple platforms including
iPhone, iPad, and TVOS. DISNEYTECH The hiring range for this
position in Los Angeles, CA is $155,700 to $208,700 per year. The
base pay actually offered will take into account internal equity
and also may vary depending on the candidate’s geographic region,
job-related knowledge, skills, and experience among other factors.
A bonus and/or long-term incentive units may be provided as part of
the compensation package, in addition to the full range of medical,
financial, and/or other benefits, dependent on the level and
position offered.
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